| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +9 |
| DEX | 19 | +4 | +8 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 14 | +2 | +6 |
| CHA | 17 | +3 | +7 |
Marked for Hatred. At the start of Butch's turn he marks the creature to last damage him, each time Butch damages this creature this turn he restores 1d6 HP, additionally he lands these critical hits on this creature from 19-20.
Undying.When Butch is reduced to 0 HP for the first time he is instead set to 35 HP and takes his next turn immedeately.
Multiattack. Butch makes three attacks, using Rapier or Deadman's Pistol in any combination.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Deadman's Pistol. Ranged Attack Roll: [rollable]+12; 30/90ft; 15 (2d10+6) piercing damage and 7 (2d8) necrotic damage. On a hit a creature makes as DC15 Charisma saving throw on a failure they are set on fire, at the start of the creatures turn they take 1d6 fire damage and they may repeat the saving throw ending the effect on a success.
Horrid Gaze. Wisdom Saving Throw: DC 15, one creature Butch can see within 30 feet. Failure: The target has the Frightened condition until the start of the pirate’s next turn.
Summon Burn Explosive. Butch creates an explosive totem within an unoccupied space within 90ft that he can see, Butch can shoot this totem to make it explode, all creatures within 15ft of the totem make a DC 17 dexterity saving throw or take 2d10 fire damage and 2d10 necrotic damage or half on a success.
Riposte. Trigger: Butch is hit by a melee attack roll while holding a weapon. Response: TButch adds 3 to its AC against that attack, possibly causing it to miss.
Comments