Armor Class 13 Natural Armor
Hit Points 40 (7d8 + 8)
Speed 30 ft., If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Senses Blindsight, Passive Perception 11
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Construct Nature. The Animated Object does not require air, food, drink, or sleep.
Blindsight. The object has blindsight out to 30 feet and is blind beyond this radius.
False Appearance. While motionless, the object is indistinguishable from a normal object.
Hover. If the object lacks appendages, it has a flying speed of 30 ft. and can hover.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.

Reactions

Opportunity Attack. When a creature the Animated Object can sense moves out of its reach, it makes a melee attack against that creature.

Description

This object has been magically animated using the Animate Objects spell to act as a construct under the control of its creator.

As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one).

You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

DurandQuesters

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