Water Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze: If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.
Multi Attack. The elemental makes 3 Slam attacks
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: # (1d6 + 4) Bludgeoning damage.
Chilling Wave (Recharge 5-6). Each creature within 10ft of the elemental is forced to make a (DC 11) Strength saving through or take (2d8) Bludgeoning damage and be pushed 5ft back. In addition each creature hit regardless of a successful save or not takes (1d8) cold damage and has their speed reduced by 10ft.
Description
A Water Sprite is a smaller body of elemental water from the plane of water.