Medium Elemental (Water), Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 72 (11d8 + 22)
Speed 40 ft., Swim 60 ft.
STR
8 (-1)
DEX
18 (+4)
CON
14 (+2)
INT
3 (-4)
WIS
13 (+1)
CHA
8 (-1)
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 9
Languages Aquan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Water Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze: If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.

Actions

Multi Attack. The elemental makes 3 Slam attacks

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: # (1d6 + 4) Bludgeoning damage.

Chilling Wave (Recharge 5-6). Each creature within 10ft of the elemental is forced to make a (DC 11) Strength saving through or take (2d8) Bludgeoning damage and be pushed 5ft back. In addition each creature hit regardless of a successful save or not takes (1d8) cold damage and has their speed reduced by 10ft.

Description

A Water Sprite is a smaller body of elemental water from the plane of water.

Monster Tags: Elemental

Habitat: Planar (Elemental Plane of Water)

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