Medium Aberration, Any Chaotic Alignment
Armor Class 12 natural armor
Hit Points 50 (5d10)
Speed 50 ft., Swim 40 ft., Climb 1 ft.
STR
9 (-1)
DEX
19 (+4)
CON
13 (+1)
INT
2 (-4)
WIS
1 (-5)
CHA
20 (+5)
Saving Throws DEX +7, CHA +8
Damage Resistances Cold, Thunder
Damage Immunities Bludgeoning
Condition Immunities Charmed, Petrified
Senses Darkvision, Passive Perception 3
Languages Abyssal, Common, Draconic, Dwarvish, Elvish, Halfling, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

foriegn boi. The monster has a accent and has a high AC.

 

Actions

 

Hello baboushka.Melee Weapon Attack: +2 to hit, reach 20 ft., 1 target. Hit: 12 (2d6 + 1)[Slashing] damage. 

De mutherland. RangedWeapon Attack: +1 to hit, range 30/60 ft., 2 target. Hit: 10 (2d4 + 2) [piercing] damage.

Reactions

Steppe dance. The baboushka automatically dodges all simple weapons and cantrips.

Description

A evil creature which dwells in the cold

Lair and Lair Actions

A cave full of white red and blue flags and white dragon wrymlings that the baboushka snack upons.

Lair Actions

On initiative count 1 (losing initiative ties), the [baboushka] takes a lair action to cause one of the following effects; the [baboushka] can’t use the same effect two rounds in a row:

  • All players become frightened.

Regional Effects

The region containing a  [baboushka]’s lair is [cold and dry], which creates one or more of the following effects:

  •  cries of hello in a Russian accent are common.
  •  party members lose one hitpoint every 8 hours

If the [baboushka] dies, these effects fade over the course of 10d20 days.

Habitat: Arctic

urdsonswordslasher

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