Medium Elemental (Air), Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 39 (11d8 - 11)
Speed 50 ft., (Hover)
STR
16 (+3)
DEX
15 (+2)
CON
8 (-1)
INT
3 (-4)
WIS
6 (-2)
CHA
6 (-2)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 8
Languages Auran
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Air Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.     

Actions

Multi attack. The Elemental makes 2 Slam attacks

Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 7 (1d8 + 3) Bludgeoning damage.

Whirl Wind (Recharge 5-6) . Ranged Spell Attack: Choose a 10 by 10 are an within 60ft of the elemental. A mini tornado summons on that area creating a wind barrier. Any creature that starts it's turn inside the area takes (3d4) Lightning damage. And any ranged projectile that is shot through this area has disadvantage. This Whirl Wind remains here until either a minute has passed or the elemental dies.

Reactions

Gust. The elemental can use it's reaction to make any projectile ranged attack that passes through a 15ft radius of the elemental to have disadvantage.

Description

A Air Sprite is a smaller body of elemental air from the plane of air.

Habitat: Planar (Elemental Plane of Air)

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