Air Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Multi attack. The Elemental makes 2 Slam attacks
Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 7 (1d8 + 3) Bludgeoning damage.
Whirl Wind (Recharge 5-6) . Ranged Spell Attack: Choose a 10 by 10 are an within 60ft of the elemental. A mini tornado summons on that area creating a wind barrier. Any creature that starts it's turn inside the area takes (3d4) Lightning damage. And any ranged projectile that is shot through this area has disadvantage. This Whirl Wind remains here until either a minute has passed or the elemental dies.
Gust. The elemental can use it's reaction to make any projectile ranged attack that passes through a 15ft radius of the elemental to have disadvantage.
Description
A Air Sprite is a smaller body of elemental air from the plane of air.