Medium Ooze, Neutral
Armor Class 5 Natural
Hit Points 10 (5d4)
Speed
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
15 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +7
Skills Performance +4
Condition Immunities Blinded, Deafened, Incapacitated, Unconscious
Senses Blindsight This is a 60ft range from any point of it's body., Darkvision 60ft from the cores and proccesed hearts., Passive Perception 20
Languages Common, Common Sign Language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Collective. Can collect materials and add them to it's body to serve varios purposes( ex old armor can be collected to build it a better armour, swords to make tallons, a wizard staff to allow limited spell casting usage exedera. It changes it's stats and shape appropriatly with where it place these items.

Core Powered  The core is a 4inch diamiter sphere. This creature can't take damage unless it's core is hit if a piece of its body is removed from contact with its core either by direct contact or by the slime that makes up the rest of it's body the npart will freeze up and the slime will disipate leaveing behind a pile of stuff in the shape of the part that will remain that way until disturbed. The core is the mind of the creature and can be as tangable as the slime that makes up it's body similar to an egg yolk the collective can move it's core around it's body with a little efferot but is slow at it unless fully concentrating on it. the core can generate more slime by eating organic matter which it can either add or convert to slime. it can also use a heart to power a pice of it's body similar in size to what the heart came from to make it so that the piece of it's body is able to leave it's main body for a short period of time before the slime disipates. When attacking if the creature if it is tiny then every hit hist the core. 

Only turned hearts and cores can actually see. Everything else is blindsight from the body and slime.

Actions

Collect takes an item and adds it to it's body 

 

Description

This sheet is for the basic form without anything collected. You can make it your own by adding things to it.

These creatures are similar to humans their are some good ones and bad ones they tend to be very pridefull and can easly survive anywhere. Most perfer remote areas but many will take on a humanoid form disguising itself to purchase a house and then has a heart in the old form that it sends out to pretend to be it and accumulate items for it. Some also establish themselves in a community and grow to become the community controlling everything inside as they choose. however they always put their own existance before all else and if they feal in danger they will flee without any hesitation taking as much as they can or just retreating the core to saftey while they build themselves a gaurd or a body to flee in. Becasue of this they are reletivly easy to keep contained but harder to catch on their home turf or in places with many nooks and crannies. Their slime can't make spend to long in a certian form before it collapsise but they can make their bodies make shapes without the help of things they have collected for short periods of time. They also can do this if they are iside of their lair. they can make an unaided shape with pure slime if they wish. When they have reached lair making, they can create children by taking a chunk out of their core and allowing it to develop while they heal this takes a full year for them to heal from this and they halve half health and their ability to move is slowed. the child takes 5 years to fully develop at witch time the parent will keep them within their body till they are 18 years old at witch point they will expel them from their body and set the child free with a little bit of stuff to make thier body. the child doesn't need to be attached to their parent to live or develop but will be able to move parts of it's body around better if it is. the child will also sustain a small portion of their parents slime long enogth to produce their own after expulsion if they don't have any slime they will die.

These creature's slime is hard to differentiat from water. Their core however it farley obviose. These creautres or generaly blue with their orb being a rich dark blue. The ocasional Collective will develop as a red orb these Collectives don't need slime to sustain themselves and instead use pycic power their cores are more substancial and are basicly a red gem. they can have similar rules but it is instead based on range, if a chunk leaves the main body it loses it's movemnt unless their is a heart within wich enables a range around the collective of twice the bodies size. thier cores can also manifest a avatar for a short period of time to make it aqble to better communicate and it's layer is sustained as ling as it is within.

Lair and Lair Actions

Lair Actions

On initiative count 15 (losing initiative ties), the Collector takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • It uses it's store of hearts and part of it's home to create a creature it controlls to protect it and fight for it.
  • it flees into it's home abandoning its partsand reshapes it's home into a creature once the core is safe.(multiturn action)

 

Monster Tags: Abominations

Habitat: Any

Dragonskim

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