| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +4 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 8 | −1 | −1 |
| CHA | 17 | +3 | +5 |
Special Actions will occur only once every two turns. Alessia has two Special actions that she can choose from: Melody of Death and Showtime.
Showtime - Special Action - Drama music starts playing from Alessia Lute, as she goes into a beautiful harmony, when heard by two others, she will give them 10 temporary hp, and grant them 1d6 damage on their next hit.
Melody of Death - Special Action - Alessia starts singing and swinging her daggers rapidly. She can glide across the battlefield in a beautiful cenomany to up to three creatures if they aren't far away (Movement is 40ft during Melody of Death). Each hit target will be charmed by her and will be unable to target her again for one turn. Wisdom saving throw (DC 13-14)
Melody of Death. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (2d4 + 4) Piercing damage.
Main Actions during a Turn (Once per Turn)
- Loving Care: Alessia will grant an enemy next to her disadvantage on a hit roll if near an Ally.
- Not my Stage: Alessia can Misty step across the floor if no enemies are near
- Newest Hit: Alessia will grant an ally 1d4 to hit on their next attack
- Stage fright: Can inflict an enemy with a random condition if close to her, must have 15+ on hit roll to condition to appear.
- Practice makes Perfect: Can enhance Melody of Death with an extra attack or Showtime by extending it to all Player Characters. (Once Per Encounter).
Uncanny Knockout. If Alessia is hit by an attack roll. Response: She will halve the damage (round down) it takes from that attack, and daze the opponent if medium or smaller creature.
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