Large Undead (Angel), Neutral
Armor Class 22 (Plate Armor)
Hit Points 250 (20d10 + 140)
Speed 40 ft.
STR
24 (+7)
DEX
18 (+4)
CON
24 (+7)
INT
16 (+3)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws STR +13, CON +13, WIS +11
Skills Athletics +12, History +12, Perception +6, Stealth +8
Damage Resistances Bludgeoning, Force, Piercing, Radiant, Slashing
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Grappled, Poisoned, Stunned
Senses Blindsight 60ft, Passive Perception 30
Languages Primordial Primordial
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The Banished Banneret has advantage on saving throws against spells and other magical effects.

Spell Immunity. The Banished Banneret can't be affected by spells of level 4 or lower, unless he chooses to be affected.

Undead Nature. The Banished Banneret doesn't need to eat, sleep, drink or breathe.

Undead Regeneration. The Banished Banneret recovers 15 Hitpoints at the start of his turn if he has atleast 1 Hitpoint left.

Weapon Set. The Banished Banneret is equipped with a Halberd and a Banner.

Magical Weapons. The Banished Bannerets weapon attacks count as magical for the purposes of overcoming damage resistances.

Alert Sentry. The Banished Banneret has a +5 bonus to their Initiative and can't be Surprised.

Banneret Master. The Banished Banneret gains his Bonus Actions while his banner stands proudly on the battlefield.

Actions

Multiattack. The Banished Banneret makes three attacks. One with his Guardian Grasp and two with his Halberd, OR One with his Guardian Grasp and one with his Halberd Sweep.

Guardian Grasp. Ranged spell attack: +12 to hit, reach 60ft., one target. Hit: 15 (2d8+6) Necrotic damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be pulled up to 30ft towards the Banished Guardian.

Halberd. Melee Weapon Attack: +14 to hit, reach 15ft., one target. Hit: 24 (3d10+8) slashing damage or 30 (4d10+8) if the attack was made as an opportunity attack and the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Halberd Sweep. Melee Weapon attack: +14 to hit, reach 15ft radius. Hit: 30 (4d10+8) slashing damage.

Bonus Actions

Second Wind. The Banished Banneret takes a second to stabilize himself, he regains Hitpoints equal to the remaining Hitpoints in the Banner.

Banneret Smite. The Banished Banneret deals +5 bonus damage on all his attacks this round.

Brace. The Banished Banneret braces for damage this turn, the Banished Banneret gains Temporary Hitpoints equal to triple the remaining hitpoints in the Banner.

Reactions

You may not leave here alive. As a reaction to any creature starting its turn the Banished Banneret destroys a small Amulet and an Impenetrable Fog Wall blocks off any exits to the current location or up to a maximum of 60ft radius sphere centered on the Banished Guardian. This wall has the same statistics of a Wall of Force and is automatically dispelled if the Banished Banneret chooses to or it dies.

Parry. As a reaction to being hit, the Banished Banneret parries with his weapon, gaining a bonus to his AC equal to 1d10. Should this bonus AC turn the hit into a miss; the attacking creature loses their attack and instantly ends its turn. Should it not turn the Hit into a miss then the Banished Banneret becomes stunned until the end of its next turn.

Legendary Actions

The Banished Banneret has three legendary action it may use at the end of another creatures turn, the legendary actions recharge at the start of its turn.

Move. The Banished Banneret moves up to his movement speed.

Attack. The Banished Banneret makes a Halberd Strike or Guardian Grasp  attack.

Plant Banner (costs 2). The Banished Banneret plants a Banner in the ground in range of 5ft of him. The Banner has an AC of 12 and 30 Hitpoints. While this Banner stands the Banished Banneret and its allies gain a free attack action which they can use for one extra attack. (The Banner is immune to Psychic and Poison damage, but has vulnerability to Fire damage, it automatically fails all saving throws) Should the Banner be destroyed then the Banished Banneret instantly loses 2 Legendary Actions, he also loses all damage resistances until the end of his next turn. (He does not lose Immunities however)

Glory to a forgotten age (needs an active banner, costs 3). The Banished Banneret calls out to his forgotten kingdom, one ally in range of 60ft of the Banner immediately gains a free turn, including the Banished Banneret. This extra turn does NOT recharge the Banished Bannerets Legendary Actions.

 

Monster Tags: undead

SepTheZombie

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