Medium Humanoid (Monk, Warlock), Any Evil Alignment
Armor Class 17 Natural Armor
Hit Points 112 (15d8 + 45)
Speed 30 ft., Walk 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +10, CON +6, WIS +6
Skills Arcana +7, Intimidation +6, Religion +8
Damage Resistances Necrotic
Damage Immunities Fire
Condition Immunities Charmed
Gear Godslayer's seal, Monk's Flamemace or Monk's Flameblade
Senses Darkvision 50 ft, Passive Perception 12
Languages Abyssal, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Black Flame Weaponry. The Blackflame Monk's weapons are coated in black flame. whenever the Blackflame Monk deals melee damage with its weapon, it deals an additional 8 necrotic damage.

Spellcasting. The Blackflame Monk is a 6-level spellcaster. Its spellcasting ability is constitution (spell save DC 15, +7 to hit with spell attacks). The Blackflame Monk has following Warlock spells prepared:
Cantrips (at will): sacred flame (replace radiant damage for necrotic)
3rd level (6 slots): Black Flame

5th level (4 slots): Scouring Black Flame.

Multiattack. The Blackflame Monk can choose to do 2 attacks with its weapon without expending more than one action

Actions

Blackflame jab. The Blackflame Monk approaches and strikes with black flame coating its hand, +4 to hit, 10ft reach, (1d6) necrotic damage

Bonus Actions

One handed fighting

 

Reactions

Blackflame counter. when a creature misses the Blackflame Monk misses with a melee attack, the blackflame Monk can retaliate with an attack

Attack of opportunity 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

Habitat: Any

Onetomany

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