Blight. This creatures spells and attacks do max damage against plants.
Countermeasure. This creature was created by the elder brain, to act as a countermeasure towards druids. This creature will target druids with its attacks, if able.
Intangible. Cannot be slowed by Difficult Terrain, and cannot be grabbled or restrained
Spellcasting.
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The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +8 to hit with spell attacks). It has the following druid spells prepared:
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Cantrips (at will): druidcraft, produce flame, shillelagh
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1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
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2nd level (3 slots): animal messenger, barkskin
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Scimitar. Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 7 (1d6 + 4) Slashing damage.
Dominate Beast. Target one beast or fey within 60ft. It must make a wisdom saving throw (DC18) or become under your control. You can issue it commands as a bonus action and it must remake this saving throw every time it takes damage.
Shapeshifters Bane. The countermeasure uses its tadpole to show its targets true form. A creature that is not in its true form must make a wisdom saving throw (DC18) or it must revert to its true form.
Charm. Channel the dark allure of the tadpole to charm an enemy that attacks you, preventing them from attacking you until their next turn.
Description
Countermeasures are creatures created by an elder brain to counter specific players depending on their life paths. Where life should bloom, the Blot spreads only rot and void. The Blot doesn't just oppose nature — it erases its memory. Forests rot in its presence. Beasts flee or fall still. What was once a great protector of the forest, is now a monster infected within an illithid tadpole.
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