Living Paperform. Archivore Wretches can flatten into pages and slip through cracks as narrow as 1 inch wide. They take no damage from falling.
Residual Insight. Once per short rest, a creature that kills an Archivore Wretch can gain a fragment of memory: advantage on one History or Arcana check related to the Feywild or Shadowfell
Ink Slash.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 8 (2d4 + 2) psychic damage. The target must succeed on a DC 12 INT save or lose access to a known language (or tool proficiency) until the end of their next short rest.
Scramble Script (Recharge 5–6).
The Archivore emits a wave of distortion. All creatures within 10 ft. must make a DC 12 Wisdom saving throw or be disoriented: they subtract 1d4 from Intelligence, Wisdom, and Charisma-based skill checks for 1 minute (save ends at the end of each of their turns).
Ink Fade. The Wretch melds into nearby shadow or stone. It gains advantage on its next Stealth check and ignores difficult terrain until the start of its next turn.
.
Blot. When damaged by a spell for the first time in a round, the Wretch may teleport 10 feet in a spill of ink like ichor, provided it ends in dim light or darkness.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Archivore Wretches appear as small, vaguely humanoid silhouettes woven from torn parchment and dripping ink like ichor. Their limbs end in sharpened script, and their faces are blank but covered in shifting text that flickers and vanishes when read. They are not hunters—they are curators of what must be forgotten, tearing knowledge away before it can become dangerous.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments