Aggressive. As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.
Amplified Aggression. When hit by an attack, gain 1 stack of Instincts. If the unit has 4 stacks of Instincts at the end of the turn, enter a state of Frenzy and loose all stacks of Instincts.
Frenzy. In the Frenzy state, the Crawling Inquisitor gains advantage on attack rolls, advantage on damage rolls, any creature that attacks it has advantage on damage rolls, and the Crawling Inquisitor does not gain Instincts from being attacked. The Frenzy state goes away at the beginning of the Crawling Inquisitor's next turn.
Multiattack. The Crawling Inquisitor makes two Claw attacks
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Description
The Corroded Inquisitors are a group of enemies found in Branch K-02 of L Corp. Though they are treated as Abnormalities, having risk levels and classification codes, they are actually N. Corp Inquisitors that have voluntarily undergone E.G.O Corrosion.
The Corroded Inquisitors all have behavior patterns that change, depending on the amount of Instincts that they possess. The way they gain or lose instincts changes depending on which of the 3 types of Corroded Inquisitor you face. They also often come in packs alongside each other, with each version having appeared alongside at least one other type of Inquisitor in a boss fight or random encounter.
Crawling Inquisitor are Kleinhammers that have been Corroded by E.G.O belonging to an unknown Abnormality with the classification code O-02-04-13. They walk on all all-fours with muscle fibers sprouting out like fur from their limbs and backs, giving them a wolf-life appearance. Large claws protrude from their hands, and their helmets have been split in two, giving way to a row of sharp teeth. Their ribs are inverted and stick out from their backs.
Previous Versions
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5/19/2025 8:08:03 PM
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