Medium Fey, Chaotic Neutral
Armor Class 15 Unnatural Agility
Hit Points 75 (10d8 + 30)
Speed 40 ft., Climb 20 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +6, WIS +4
Skills Deception +5, Perception +4, Stealth +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Darkvision 90 ft., Passive Perception 14
Languages Common, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Namebound Curse.  If a creature says "Candle Jack" aloud within 60 feet of him or an object he's enchanted (e.g. a children's rhyme, a puppet, or candle), the creature must succeed on a DC 13 Charisma saving throw or become Marked for 8 hours.  Candle Jack can sense the direction of Marked creatures within 1 mile and has advantage on attack rolls against them.  

Shadowstep. Once per turn, Candle Jack can teleport up to 30 feet to a space he can see in dim light or darkness.

 

Actions

Multiattack. Candle Jack makes two Binding Cord attacks

Binding cord.  Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8(1d8 + 4) slashing damage.  Target must succeed on a DC 13 Strength saving throw or be Restrained until the end of its next turn.  

Name Reaper (1/day). Candle Jack targets up to two creatures within 30 feet who have spoken his name in the last 24 hours.  They must each make a DC 14 Constitution saving throw.   On a failed save, they take  18 (4d8) necrotic damage.  On a successful save, they take half damage.  

 

Bonus Actions

Snuff the Light. He extinguishes a mundane light source (torch, candle, lantern) within 30 feet. Magical light requires a DC 13 spellcasting ability check to resist snuffing.  

 

Reactions

Fear the Sack (Thematic/Utility Only).  When a creature drops to 0 HP, Candle Jack may use his reaction to whisk their unconscious body into his Burlap Sack. The creature is considered stable but unconscious.  The sack can hold only 1 creature.  The creature remains trapped until freed (DC 15 Strength check from outside, or dispel magic on the sack).  If Jack is reduced to 0 HP, the sack ruptures.  

Description

Candle Jack is a sinister fey spirit that slips between shadows, preying on those foolish enough to speak his name aloud. Draped in a tattered cloak and crowned with a flickering candle atop his gnarled jack-o'-lantern head, Candle Jack embodies an eerie blend of mischief and menace. He kidnaps his victims with supernatural stealth, binding them with cursed cords and vanishing into the night. Whether summoned through old rhymes or born from Barovia’s darkest whispers, his presence is always marked by extinguished lights, sudden silences, and the creeping dread that someone, somewhere, just said the wrong name.

Monster Tags: humanoidfey

RancidPunx182

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