Gargantuan Celestial, Chaotic Evil
Armor Class 300
Hit Points 1200 (100d20 + 200)
Speed 90 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19
Skills Insight +50
Senses Truesight, Passive Perception 20
Languages Celestial
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

explode

Spellcasting. The destroyer of realities is a 20-level spellcaster. Its spellcasting ability is strength (spell save DC 300, +20 to hit with spell attacks). The destroyer has following wizard spells prepared:
Cantrips (at will): fire bolt, minor illusion
1st level (4 slots): chromatic orb, false life

Actions

psychic bolt

mind slash. Melee Weapon Attack: +20 to hit, reach 240 ft., 14 targets. Hit: 40 (2d20 + 20) psychic damage.

bludgeoning snipe. Ranged Weapon Attack: +20 to hit, range Infinite ft., 3 targets. Hit: 30 (1d20 + 20) bludgeoning damage.

Bonus Actions

Thanos snap. kills half of the targets he chose, max. 100.

Reactions

Dodge.

Legendary Actions

Exterminate reality. (Costs 100 Actions). Wipes the plane he's currently on out of existence.

Description

A big, transparent body chrashes down on your plane. In 24 hours, it is gone.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Planar (Elemental Chaos)

FrogMan36572

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