Medium Undead (Warforged, Wizard), Neutral Evil
Armor Class 20 (Adamantine Bone Structure)
Hit Points 198 (22d10 + 42)
Speed 30 ft.
STR
22 (+6)
DEX
16 (+3)
CON
16 (+3)
INT
22 (+6)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +9, WIS +5
Damage Immunities Acid, Fire, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages Common, Elvish
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Spellcasting: Arion is a 20th-level spellcaster. Its spellcasting ability is Intellegence (spell save DC 21, +13 to hit with spell attacks). Arion has following Wizard spells prepared:
Cantrips (at will): frostbite, chill touch

  1. level (4 slots): feather fall, magic missile, shield
  2. level (3 slots): Misty Step, Tasha's Mind Whip
  3. level (3 slots): fireball, dispel magic, counterspell, slow
  4. level (3 slots): banishment, fire shield
  5. level (2 slots): dominate person, steel wind strike
  6. level (2 slot): disintegrate, Arions Heater
  7. level (2 slot): Forcecage, Prismatic Spray
  8. level (1 slot): Incendiary Cloud
  9. level (1 slot): Invunerability

Master Spellcaster: Arion has advantage on concentration checks

Dual Soul and mind: Arion can concentrate on two Spells at once.

Adamantine Coating: Any critical hits against him, become normal hits.

Undead vitality: Arion gains 10 Hitpoints at the beginning of each of his turn.

Firery Engine: Every time Arion takes damage he is immune to, he gains that many engine Points. He also gets 10 Engine Points at the beginning of each of his turns.

Actions

Multiattack: Arion can attack twice with his flametongue, or four times with his shadow spear.

Flametongue: Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 19 (4d6 + 5) fire damage.

Shadow spear: Ranged Weapon Attack: +13 to hit, range 18/36 m, 1 target. Hit: 13 (2d6 + 6) force damage.

Bonus Actions

Firery Engine: Arion can expand Engine Points, to activate abilities, lasting util the end of his turn:

Burn Up (40): Arion gains an additional action.

Heating (10): All creatures within a 9m (30ft.) radius sphere have to make a constitution save, or take 2d6 fire damage.

Hot to the touch (30): Arions melee attacks do an extra 3d8 damage, and every creature that attacks him with a melee attack take 3d8 damage.

Pyrotechnical explosion (50): Every creatures within a 27m (90ft.) radius sphere has to succeed on a Dexterity saving throw or take 8d6 fire damage.

Legendary Actions

Arion has 3 legendary action, wich he can use at the end of a players turn, he regains all expended legendary actions at the beginning of his turn.

Attack (1 Action). Arion makes a melee or ranged attack against a target within range.

Cantrip (1 Actions). Arion uses one of his Spells from level 0-5

Mythic Actions

Arion has 1 Mythic action, and can use it at the beginning of a players turn.

Spell (1 Actions). Arion casts one of his spells

Multiattack (1 Actions). Arion uses his multiattack.

Description

He is a Robot with magic.

Arions Heater:

You target one metal Object, within 18m and superheat it, the Object can’t be Greater than 10 cubic meters, else this spells effect changes to that of heat metal. The Object cant be larger than 100 cubic meters.

All creatures that Touch or attack the Object, take 4d8 fire damage. All creatures within 3m take 4d8 fire damage at the beginning of their turn. All creatures within 9m take 3d8 damage. All creatures within 18m take 2d8 damage. All water within 3m evaporates. All water within 9m is starting to boil.

He is supposed to cast that spell on hiomself as he is a robot with magic.

Previous Versions

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jonah12282

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