Small Construct, Unaligned
AC 12 Natural    Initiative +0 (10)
HP 8 (1d8 + 2)
Speed 25 ft., Burrow 10 ft.
Mod Save
STR 14 +2 +4
DEX 8 −1 −1
CON 12 +1 +3
Mod Save
INT 6 −2 −2
WIS 6 −2 −2
CHA 6 −2 −2
Vulnerabilities Fire, Lightning, Piercing
Gear Pick
Senses Blindsight; Passive Perception 10
Languages Common, Dwarvish, Gnomish common, Gnomish
CR 1/8 (XP 25; PB +2)
Traits

 

Constructed Nature. Brass Automaton does not require air food water or sleep to survive.

Blingsight.  Brass Automaton has Blindsight out to Fifteen feet. it can not see beyond fifteen feet. 

 

Actions

Brass Pick

Brass Pick Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Piercing damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Small Brass worker drones designed to excavate materials in mines. The Brass Automatons have a limited ability to adapt to their surroundings and only responds to a very limited number of commands, given by its master. Brass Automatons are programmed to attack any living creatures that enters the tunnels they are working in, and to mine materials indefinitely. The Brass Automaton is a clockwork construct and was made to vaguely resemble a small humanoid with two legs, two arms and a head attached to a body. The automaton is constructed of smooth brass on the inside and the outside. Automaton is susceptible to anything that will disrupt the clockwork internals that keep it running. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

theburns888mob

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