Large Fiend (Devil), Lawful Evil
AC 17    Initiative +8 (18)
HP 172 (19d10 + 68)
Speed 40 ft., fly 40 ft.
Mod Save
STR 19 +4 +8
DEX 16 +3 +3
CON 18 +4 +4
Mod Save
INT 15 +2 +6
WIS 15 +2 +6
CHA 15 +2 +6
Skills Deception +7, Insight +6
Resistances Cold, Psychic
Immunities Fire, Poison; Blinded, Charmed, Poisoned
Senses Blindsight 100 ft., Passive Perception 17
Languages Deep Speech, Infernal, Telepathy 120 ft.
CR 11 (XP 7,200; PB +4)
Traits

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Illithid Skin. If a creature attempts to attack the aberrant devil while within 5 ft. of it, the creature must succeed a DC 16 Dexterity saving throw or be grappled by its tentacles. 

Innumerable Tentacles. The aberrant devil can grapple as many creatures as it can reach, however it has disadvantage on opposed grappling checks while restraining more than two creatures at a time.

Actions

Multiattack. The aberrant devil makes two Tentacle attacks and one Neurotoxin Sting attack.

Tentacle. Melee Attack Roll: +8, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Neurotoxin Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage. The target must succeed a DC 15 Constitution saving throw or take (4d8) Poison damage, and become Poisoned and Frightened until the start of the devil’s next turn. While Poisoned, the target has disadvantage on Strength rolls.

Reactions

Consume Brain. If a creature that the aberrant devil is grappling dies, the devil consumes its brain, regaining 4d4 hit points. Any other creature that is being grappled by the aberrant devil must succeed a DC 15 Wisdom saving throw or be Frightened until it escapes the devil's grapple.

Habitat: UnderdarkUrban

Radiant09

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