Medium Construct, Unaligned
AC 13 Natural    Initiative +1 (11)
HP 16 (1d12 + 2)
Speed 30 ft.
Mod Save
STR 16 +3 +5
DEX 8 −1 −1
CON 14 +2 +4
Mod Save
INT 12 +1 +1
WIS 10 +0 +0
CHA 8 −1 −1
Vulnerabilities Fire, Lightning
Senses Blindsight 40 feet; Passive Perception 12
Languages Common, Dwarvish, Gnomish
CR 1/4 (XP 50; PB +2)
Traits

Constructed Nature. Bronze Automaton does not require air food water or sleep to survive.

Blindsight. Bronze Automaton has Blindsight out to 40 feet. 

 

Actions

Pulverize. Melee Maul Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 2) Bludgeoning damage.

Rock Fling. Ranged Weapon Attack: +4 to hit, range 20/40 ft., 1 target. Hit: 10 (1d12 + 2) Bludgeoning damage.

Bonus Actions

Marshal the Troops. As a bonus action Bronze automaton can emit a signal that summons all brass Automatons within 40 feet. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bronze Automaton are medium constructs designed to oversee and sort through the production of Brass Automatons. Bronze Automatons are bronze cubes with four squat legs, one arm fashioned out of a Maul and the other arm fashioned out of a shovel. While conducting mining operations the automaton trudges up and down the line of working Brass drones and pulverizes and scoops the rocks mined from the tunnels for later sorting. If a life form is detected the Bronze automaton works as a sergeant marshaling the brass Automatons and has the ability to fling rocks with its shovel arm and smash intruders with its maul arm. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

theburns888mob

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