Medium Plant, Unaligned
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft., Climb 10 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Athletics +2
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 8
Languages Does not understand any languages
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Size Dependency: The Fungal Zombie retains the same size that it had in life. For each size category above Medium, add the following: 14 HP (2d8+6) and +3 Str. 

Spore Host: One minute after it dies, the Fungal Zombie's body bursts open in a cloud of foul gas. It releases 2d4 Cordyceps Spores (+1d4 more per size category above medium). These are fully formed and begin floating away. 
If the body takes at least 15 fire damage after being killed, the spores are destroyed harmlessly before being released.

Actions

Grapple: The Fungal Zombie attempts to grapple a creature within 5'. It rolls a Strength(Athletics) check opposed by the target's Athletics or Acrobatics check.

Death Grip: If it has a creature grappled, the Fungal Zombie will use its next action to grow fungal shoots around the target and lock its own limbs in place permanently, as well as covering the target with infectious goo. The target becomes restrained and the Fungal Zombie then dies (still maintaining the grip).

A creature who starts its turn restrained by a dead Fungal Zombie must make a DC 15 Constitution saving throw or become infected with the Cordyceps disease (see the Cordyceps Spore creature for more info). 
As an action, the restrained creature can make a Dexterity(Acrobatics) or Strength(Athletics) check, DC 15, to escape the grasp of the dead Fungal Zombie.

Note that a fungal zombie that dies this way will still release its spores 1 minute later.

Description

Hearing a shuffling sound in the distance, you turn to see a sickly-looking wolf staggering through the woods. Its head dangles uselessly while its legs take begrudging steps outward to walk unsteadily sideways. Its movements are jerky and awkward, as if its body were being worn as a suit by some unseen being that doesn't understand how the body is meant to move. The wolf cautiously reaches one limb toward a tree, cracking its own shoulder in the process, and then slowly begins to climb. 

Fungal zombies move with slow, ponderous motions as if being controlled like a puppet. They look similar to how they looked in life, but covered with patches of mold and grotesque fungal growths.

They will attempt to climb as high as possible, dying when they reach the highest possible height (no less than 20' above ground). If there is nowhere to climb nearby, they will instead seek out the nearest non-infected creature and embrace it, growing their fungus around it to spread their infection to a new host.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2019 1:49:24 AM
44
6
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Coming Soon

Monster Tags: Fungusundeadplant

Habitat: ForestGrasslandHillSwampUnderdarkUrban

TheLastBoss

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