Medium Construct, Unaligned
Armor Class 13 (natural armor)
Hit Points 45 (7d8)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
3 (-4)
WIS
16 (+3)
CHA
1 (-5)
Skills Perception +5, Stealth +5
Damage Immunities Poison
Senses Darkvision 60ft., Passive Perception 15
Languages Understands one language of its creator but cannot speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Constructed Nature. The automaton does not eat, sleep or breathe.

Steady Aim. Attacking at long range does not impose disadvantage on the automaton's ranged attack rolls.

Bullseye. The automaton scores a critical hit on a roll of 19 or 20.

Actions

Arcane Rifle. Ranged Weapon Attack: +5 to hit, range 80/240 ft., one target. Hit: 13 (2d10 + 3) force damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Tactical Retreat. The automaton can take the Dash or Disengage action as a bonus action.

Reactions

Target Acquired. Whenever the automaton makes a ranged attack roll, it can expend its reaction to grant itself advantage on the roll.

Description

Automatons are humanoid constructs that are created by skilled inventors and artificers. They are programmed to follow simple instructions, and frequently made to guard their creator's workshop.

GarmGrendelsson2025

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