Constructed Nature. The automaton does not eat, sleep or breathe.
Steady Aim. Attacking at long range does not impose disadvantage on the automaton's ranged attack rolls.
Bullseye. The automaton scores a critical hit on a roll of 19 or 20.
Arcane Rifle. Ranged Weapon Attack: +5 to hit, range 80/240 ft., one target. Hit: 13 (2d10 + 3) force damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Tactical Retreat. The automaton can take the Dash or Disengage action as a bonus action.
Target Acquired. Whenever the automaton makes a ranged attack roll, it can expend its reaction to grant itself advantage on the roll.
Description
Automatons are humanoid constructs that are created by skilled inventors and artificers. They are programmed to follow simple instructions, and frequently made to guard their creator's workshop.
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