Blackjack. To hit this monster, you must roll a 21 to hit. Crits do not automatically hit.
Magical Resistance. The Card Czar has advantage against spells and other magical effects.
Innate Spellcasting. The Card Czar's spellcasting ability is Charisma (spell save DC 18). The Card Czar can innately cast the following spells, requiring only material components in the form of playing cards:
At will: Minor Illusion, Vicious Mockery, Mage Hand
3/day each: Chaos Bolt, Dissonant Whispers, Scorching Ray
2/day each: Shatter, Cloud of Daggers
1/day each: Blight
Multiattack. The Card Czar makes 2 attacks, or 1 Deal and 1 attack.
Deal. Gives the Card Czar advantage on its next attack roll.
Paper Cut. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (1D10 + 5) slashing damage.
Card Fling. Ranged Weapon Attack: +8 to hit, range 10/50 ft., 1 target. Hit: 13 (2D6 + 5) slashing damage.
Description
A humanoid creature, taking the form of either a casino card dealer or a man made of playing cards.
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