Large Fiend, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 84 (13d8 + 26)
Speed 15 ft., Burrow 10 ft.
STR
17 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +6, DEX +3, CON +5
Damage Resistances Lightning
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Deafened, Frightened, Grappled, Poisoned
Senses Darkvision 60 ft, Tremorsense 60 ft, Passive Perception 11
Languages Understands Abyssal and Common but doesn’t speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

False Boulder. While motionless, Churr’gatha is indistinguishable from a natural rock. Requires a DC 17 Intelligence (Investigation) or Wisdom (Perception) check to detect. It has advantage on Stealth checks while in grassy or rocky terrain.

Tremorsense 60 ft. It can detect vibrations in the ground, even through walls or terrain.

Ambush Predator. On its first turn in combat, Churr’gatha has advantage on all attack rolls against creatures that haven’t acted yet.

Buried Root Network. Its roots can reach up to 30 feet underground, ignoring cover and terrain, but not walls or magical barriers.

Actions

Barbed Root Lash

Melee Weapon Attack: +6 to hit, reach 30 ft., one target
Hit: 10 (2d6 + 3) piercing damage. The target must succeed on a DC 14 Strength saving throw or be grappled and pulled 15 feet toward Churr’gatha.

Drag to Maw (Recharge 5–6)

If a target is grappled, Churr’gatha yanks them directly to its space and makes a Maw Bite as a bonus action.

Maw Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled or restrained target
Hit: 16 (3d8 + 3) piercing damage. Nonmagical armor is considered damaged after the first bite, reducing its AC bonus by 1.

If the target is at or below half HP, they must succeed on a DC 13 Constitution saving throw or be stunned until the end of their next turn from shock.

Reactions

Death Behavior

When reduced to 0 HP, the mossy stone cracks open, releasing a cloud of black spores. All creatures within 10 ft. must make a DC 13 Constitution saving throw or be blinded for 1 minute (save ends at end of each turn).

InstantLiquidation

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