Armor Class
14
cotton armor
Hit Points
145
(2d8)
Speed
20 ft., Walk 30 ft.
STR
20
(+5)
DEX
18
(+4)
CON
17
(+3)
INT
7
(-2)
WIS
2
(-4)
CHA
2
(-4)
Saving Throws
STR +7
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 3
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
- Aversion of Fire. If the creature takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
- Grasping Tentacles. The creature can have up to eight tentacles at a time. Each tentacle can be attacked (AC 12; 10 hit points; immunity to poison damage). Destroying a tentacle deals no damage to the creature, which can extrude a replacement tentacle on its next turn. A tentacle can also be broken if a creature takes an action and succeeds on a DC 16 Strength check against it.
- Death Burst. When the creature dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 14 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Actions
- Blinding Breath (Recharge 6). The creature exhales a 50-foot cone of blinding dust. Each creature in that area must succeed on a DC 16 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Engulf. The creature engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 16 Constitution saving throw at the start of each of the mound's turns or take (2d8 + STRMOD) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
- Whelm (Recharge 4–6). Each creature in the creature's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the creature's space.
The creature can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the creature's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the creature can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.
Description
A octopus like monster which is made completely of cotton, its eyes are replaced with buttons, it can no longer swim and as a result stays on land.
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