Medium Fiend, Chaotic Evil
AC 15    Initiative +1 (11)
HP 38 (6d8 + 11)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 14 +2 +4
WIS 12 +1 +1
CHA 10 +0 +2
Resistances Psychic
Immunities Charmed, Frightened
Senses Blindsight 60 ft., Passive Perception 14
Languages Deep Speech, Gnoll
CR 2 (XP 450; PB +2)
Traits

Grotesque Visage. The aberrant gnoll has advantage on all attack rolls against creatures that are frightened or charmed.

Feel No Pain. Any creature who makes a melee attack on the pack lord must succeed a DC 12 Wisdom saving throw or become Frightened for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to fear from the pack lord for the next 24 hours.

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.

Psychic Bolt. Ranged Attack Roll: +4, range 150/600 ft. Hit: 7 (1d10 + 2) Psychic damage.

Habitat: UnderdarkUrban

Radiant09

Comments

Posts Quoted:
Reply
Clear All Quotes