Armor Class
13
(natural armor)
Hit Points
65
(8d8 + 24)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
17
(+3)
INT
3
(-4)
WIS
14
(+2)
CHA
1
(-5)
Skills
Perception +4
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Gear
Halberd
Senses
Darkvision 60ft., Passive Perception 14
Languages
Understands one language of its creator but cannot speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Constructed Nature. The automaton does not eat, sleep or breathe.
Actions
Concentrated Fire (Recharge 5-6). The automaton makes 3 Gatling Gun attacks.
Multiattack. The automaton makes 2 Gatling Gun attacks.
Gatling Gun. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 8 (2d8) piercing damage.
Body Check. Melee Weapon Attack: +5 to hit range 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed a DC 13 Strength saving throw or be knocked prone.
Description
Automatons are humanoid constructs that are created by skilled inventors and artificers. They are programmed to follow simple instructions, and frequently made to guard their creator's workshop.
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