Medium Plant, Neutral Evil
AC 12    Initiative −1 (9)
HP 19 (3d8 + 6)
Speed 20 ft.
Mod Save
STR 15 +2 +2
DEX 8 −1 −1
CON 14 +2 +2
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 3 −4 −4
Skills Stealth +1
Immunities Deafened
Senses Blindsight 60 ft.; Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Traits

False Appearance: While the Corrupted Garden Sentinel remains motionless, it is indistinguishable from a particularly dense and ominous section of the blighted garden's overgrowth, with marble fragments protruding from the mass of vines and flowers.

Actions

Constrict. Melee Attack Roll: +4, reach 10 ft. Hit: 6 (1d8 + 2) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 12). Until the grapple ends, the target takes 4 (1d8) Bludgeoning damage at the start of each of its turns, and the blight can’t make Constrict attacks.

Entangling Plants (Recharge 5–6). The corrupted garden sentinel casts the Entangle spell, using Constitution as the spellcasting ability (spell save DC 12).

Description

This creature is a horrifying fusion of the Twisted Bloom's rampant growth and the remnants of the Hidden Temple's sacred garden. What might have once been a decorative statue or a cluster of sacred plants is now a mobile mass of thick, thorny vines, their surfaces pulsing with a sickly green light. Luminous, carnivorous-looking flowers sprout from its form, their petals occasionally twitching. Embedded within the tangled vegetation are fragments of white marble – a broken hand from a statue, a piece of a carved sun symbol, a shard of a once-graceful fountain – now held captive by the parasitic growth. It moves with a slow, deliberate rustling, its 'eyes' perhaps glowing points of fungal light amidst the leaves, and it seems to defend the blighted garden with a mindless, instinctual ferocity.

Habitat: Forest

Arwen66

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