Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a horror halberd attack on the same turn, the target takes an extra 18 (4d8) slashing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Haunting Aura. The Crypt Rider emanates a haunting presence, it targets 1 creature it can see within 60 ft. of it, the creature must succeed on a DC 16 Wisdom saving throw or become frightened of it. While frightened in this way the creature's speed becomes zero. If the Crypt rider is in a dimly lit, or dark area the creature has disadvantage on its Wisdom saving throw when it tries to resist this effect.
Siphon Soul. Each creature that starts its turn within 10 ft. of the Crypt rider takes 10 (4d4) Necrotic damage.
Horror Halberd. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 14 (3d6 + 3) Slashing damage. On hit a creature must succeed on a DC 16 Constitution saving throw or take 11 (3d6) Necrotic damage.
Skeletal Stomp. Melee Weapon Attack: +8 to hit, reach 5ft., 1 target. Hit: 13 (1d12 + 6) Bludgeoning damage. On hit a creature must succeed on a DC 14 Strength saving throw or be knocked prone.
Fury of the Dead. Recharge (5-6). The Crypt rider wails a chilling screech. Each creature within 30 ft. of it that can hear it, must succeed on a DC 18 Wisdom check or become stunned until the start of their next turn. Each Undead within 30 ft. of the Crypt rider receives the hasted effect until the start of their next turn, at the start of their next turn it must succeed on a DC 16 Intelligence saving throw, or be stunned until the end of their next turn.
Life Sucking Body. As a bonus action the Crypt rider can deal 5 (2d4) Necrotic damage to every creature with the prone condition, if those creatures are within 5 ft. of the Crypt rider. The Crypt rider then gains the amount of damage dealt as temporary hit points. The hit points fade at the end of the Crypt riders next turn.
Description
On moon-lit nights you can hear them. Hunting, chasing, devouring... The Crypt riders often kill in packs, praying on any living creature they come across. Maybe they received some curse before they died? Maybe a necromancer is on the loose razing powerful undead armies?
Who knows...
But one thing I do know, is... stay away from the Crypt riders! Unless you want the very life sucked out of you!
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