Undead Precision. When the Crypt Rider takes a ranged weapon attack against a creature that is prone it does not have disadvantage.
Unseen Strike. When the Crypt Rider takes a ranged weapon attack while it is in darkness or invisible it has advantage on all of its attack rolls.
Endless Quiver. The Crypt rider magically summons arrows from its quiver. When the Crypt Rider targets a creature with advantage roll 1d100, if the result is under its current hit points it shoots again. Dealing an extra 5 (2d4) Force damage.
Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) Bludgeoning damage.
Horror Longbow. Ranged Weapon Attack: +8 to hit, range 30/120 ft., 1 target. Hit: 13 (2d12) Piercing damage.
Split Bolt. Recharge (5-6). The Crypt rider charges up its Horror Longbow with Necrotic energy and fires at up to (1d6, minimum of 2) creatures within range. On hit the creatures take 22 (4d6 +8) Necrotic damage.
Cunning Eye. The Crypt rider senses living creatures life energy. Creatures hidden from sight from the Crypt rider within 80 ft. must make a DC 17 Wisdom saving throw, or be revealed to the Crypt rider. Creatures make this saving throw at disadvantage if the Crypt rider is Invisible or out of view. (Does not effect aberrations, constructs or undead.)
One with Shadow. Recharge (4-6). The Crypt rider can turn Invisible if it is in darkness, it remains invisible until it takes the attack action.
Description
On moon-lit nights you can hear them. Hunting, chasing, devouring... The Crypt riders often kill in packs, praying on any living creature they come across. Maybe they received some curse before they died? Maybe a necromancer is on the loose razing powerful undead armies?
Who knows...
But one thing I do know, is... stay away from the Crypt riders! Unless you want the very life sucked out of you!
Previous Versions
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5/21/2025 11:47:55 PM
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Coming Soon
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