Trait Name. Illusions, he can create fake versions of himself that do 1d12+4 slashing damage and have 50 health. They look, sound and act very convincing but they fight like easy mode CPUs and have no abilities.
Trait name: Time reversal, he can use this ability to reverse the state and/ or position of a person or object
Spellcasting. Chronozar is a 9th level spellcaster. Its spellcasting ability is 18 (spell save DC #, +# to hit with spell attacks). Chronozar has many spells prepared:
Cantrips (at will): [Counterspell]
1st level (5 slots): [Gift of Alacrity] 3rd level (4 slots): [slow], [Haste] 5th level (3 slots): [Temporal shunt] 7th level (2 slots): [symbol], [Finger of death] 9th level (3 slots):[Time stop],[Foresight]
Action Name. Abyssal Sword strike
Action Melee Attack. Abyssal sword: +5 to hit, reach 10 ft., 1 target. Hit: (3d12 + 8) slashing damage. Any damage done by this blade cannot be healed until Chronzar is dead, no matter what source the healing comes from.
Action Ranged Attack. Clock Arm Javelin: +5 to hit, range 30/60 ft., 1-5 targets. Hit: (2d10 + 4) piercing damage. Once used, Chronozar has to use a turn to retrieve ALL used Javelins, this damage CAN be healed.
Bonus Action. Chronozar can use this turn to either use one of his support spells or roll constitution to remove half of all damage taken since his last turn.
Projectile block. If there is a projectile coming his way, whether it be Magic, an arrow, thrown weapon or energy blast, he can roll a wisdom saving throw to manipulate time to stop them midair before they hit him, he has to roll high.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Traversal of the multiverse. He can open portals that he can walk through that can take him, and anyone that follows, across the multiverse.
Traversal of the Multiverse.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Chronozar is an evil time deity and self-proclaimed God of the Multiverse. He is 100 meters tall. he has a brown cloak and dark golden Armour. his head cannot be seen, it's just black and cloudy. he's missing his right hand and wields his Abyssal sword like its attached to the stumped to his hand. His clock arm javelins are attached to his back. He radiates a golden Aura of decay that causes plants to die and causes exhaustion to any creature who fails a constitution saving throw.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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