Armor Class 18 natural
Hit Points 210 (20d8 + 120)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
26 (+8)
INT
18 (+4)
WIS
20 (+5)
CHA
24 (+7)
Saving Throws CON +13, INT +9, WIS +10, CHA +12
Skills History +14, Insight +15, Perception +10, Religion +14
Damage Resistances Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Senses Darkvision 60, Truesight 120, Passive Perception 16
Languages All
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Aura of Seduction. All creatures within 30 feet of Baron La Croix have disadvantage on saving throws against being charmed or frightened.

Kwa Jijman. Baron La Croix has an elegant cane sword made of beautifully polished gold and adorned with intricate carvings and crystals. At the top of the staff, a radiant cross is embedded, emitting a brilliant light that dispels darkness, and at the bottom is a weighted bulb that acts as an anchor for the cane. This light shines in a 30-foot radius, completely penetrating both magical and non-magical darkness. In combat, Jijman (the sword) and Kwa (the cane) may be separated as dual wielded by La Croix.

Eternal Temptation: Up to 5 creatures of his choice that he can see have disadvantage on saving throws against being charmed or frightened.

Necrotic Kiss: La Croix can make a melee spell attack against a creature within 5 feet. On a hit, the target takes 10 (1d8+6) necrotic damage and gains temporary hit points equal to the damage dealt.

Legendary Resistance (3/Day). If Baron La Croix fails a saving throw, he can choose to succeed instead.

Innate Spellcasting. Baron La Croix's spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: Cure Wounds, Detect Evil and Good, Light,  Charm Person, Guiding Bolt

3/day each: Counterspell, Mass Cure Wounds, Plane Shift

1/day each: Divine Word, Heal, True Resurrection

Duel of Fates. At any point in an interaction with Baron La Croix while within the Ethereal Plane, if a creature has not failed all three death-saving throws or otherwise has not taken La Croix's hand on acceptance, that creature may challenge La Croix to a dual. If they do so La Croix's temporary hit points are set to match the creature and all healing items, spells, and abilities are negated to wear neither do list can regain their hit points by any magical or non-magical means. This duel is concluded when either creature reaches zero hit points. If LaCroix loses, it will result in his top hat falling off signaling to the other duelist that the dual is over. He may choose to answer any one question his victorious adversary has before sendind them back to the Material Plane and healing it to full hit points and curing all diseases over a period of a long rest. If LaCroix is victorious however, his adversary is dead and cannot be revived by any means aside from a wish spell.

Honorable Duelist. Upon being challenged to a duel, La Croix may choose to forego his legendary actions, reactions, and/or spells in favor of making the duel more fair. If requested, he may even choose to allow the opponent to choose what weapon they both wield, even possibly going so far as to copy his opponents equipment and mimic their abilities until the conclusion of the duel. he may, however, also choose to abandon this since of honor if his opponent does the same.

Actions

Multiattack. Baron La Croix makes two attacks: one with Jijman and one with Kwa, or once with Kwa Jijman if it's still together.

Kwa Jijman. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8+5) bludgeoning damage.

Kwa. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d6+5) bludgeoning damage and 9(2d8) radiant damage.

Jijman. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8+5) slashing damage and 9(2d8) radiant damage.

 

Bonus Actions

Kwa Jijman's Guiding Bolt. If Kwa Jijman is together in staff form, La Croix may choose to cast Guiding Bolt as a bonus action.

Ethereal Jaunt. As a bonus action, Baron LaCroix can shift from the Material Plane to the Ethereal Plane or vice versa.

Seductive Gaze. Baron La Croix targets one creature he can see within 60 feet of him. If the target can see Baron La Croix, the target must succeed on a DC 20 Wisdom saving throw or be charmed. While charmed, the target is incapacitated and has a speed of 0. The charm lasts until Baron La Croix or his allies do anything harmful to the target. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Reactions

Counter Attack. When a creature targets La Croix with a melee attack, he may use his reaction to make an attack with Jijman against the creature. Additionally, any time a creature attempts to make a melee attack against him and rolls a natural 1 on the attack roll, he hits the creature regardless of his attack roll.

Legendary Actions

Baron La Croix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Baron La Croix regains spent legendary actions at the start of his turn.

Divine Shield. La Croix envelops himself in a protective aura. Until the start of his next turn, it has resistance to all damage.

Cleansing Touch. The Psychopomp touches a creature within 5 feet, ending one disease or one condition afflicting the target.

Celestial Beacon(cost 2, recharge 5-6). La Croix emits a radiant light in a 20-foot radius. All creatures within the area must succeed on a DC 18 Wisdom saving throw or take 3d10 radiant damage and be blinded until the end of their next turn. All undead creatures fail automatically.

Description

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Previous Versions

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