Cultist Trance. The cultist is often lost in a trance, granting them adv on save v Charmed/Frightened
Dark Ritualist. The cultist has adv on Arcana and Religion checks related to dark rituals and forbidden knowledge.
Ritual of Control. The cultist can affect another creature it can see withing 30' with a nightmarish suggestion. The target must succeed on a DC 15 Wis save or be charmed until the end of the cultists next turn, compelled to approach the cultist and follow its simple commands.
Crazed Blade Slash. Melee Weapon Attack: +5 to hit, Hit: 6 (1d6 + 3) slashing damage. The attack is executed with a wild, erratic, motion, as the cultist dances feverishly
Dark Reaping: The cultist can inflict grave harm on a creature it has struck with the Crazed Blade Slash. The target my make a DC 15 Con save taking 32 (5d10+5) necrotic damage on a failed save 1/2 on success. Additionally the targets HP max is reduced by an equal amount until the target finishes a long rest.
Dance of Shadows: The cultist can use an action to become ethereal. While in this state they are immune to all damage and cannot take any actions
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