Huge Undead, Unaligned
AC 15 Natural Armor    Initiative +2 (12)
HP 184 (16d12 + 80)
Speed 40 ft., Swim 40 ft.
Mod Save
STR 20 +5 +5
DEX 10 +0 +0
CON 20 +5 +9
Mod Save
INT 2 −4 −4
WIS 10 +0 +0
CHA 7 −2 −2
Skills Perception +6
Vulnerabilities Bludgeoning
Resistances Necrotic
Senses Darkvision 60 ft.; Passive Perception 16
Languages Understands Common but cannot speak
CR 9 (XP 5,000; PB +4)
Traits

Undead Nature. The hydra doesn't require air, food, drink, or sleep.

Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Actions

Multiattack. The hydra makes as many Bite attacks as it has heads.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

Reactions

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

 

Monster Tags: undeadmonstrosity

Habitat: CoastalSwamp

Brittacus

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