Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 18 (plate)
Hit Points 190 (18d8 + 72)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
22 (+6)
Saving Throws STR +9, CON +8, WIS +6, CHA +10
Skills Athletics +9, Deception +14, Intimidation +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Passive Perception 12
Languages any one language (usually Common)
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Spellcasting. The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots): command, protection from evil and good, thunderous smite

2nd level (3 slots): branding smite, find steed

3rd level (2 slots): blinding smite, dispel magic

Master of Deceit. The Blackguard of Cyric has advantage on Deception checks and can make a deception check in place of any Stealth checks it makes 

Illusion Scholar: The Blackguard has advantage on checks made to detect hidden creatures or see through illusions 

Legendary Resistance (1/Day): Once per day, if the Blackguard of Cyric fails a saving throw, it may choose to succeed instead

Actions

Multiattack. The blackguard makes three attacks with its Longsword or two Necrotic Bolt attacks

Longsword. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage, plus 5 (2d4) necrotic damage.

Necrotic Bolt. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 25 (4d8 + 7) necrotic damage.

Bonus Actions

Dreadful Aspect (Recharge 5-6). The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.

Reactions

Blackguard's Escape (1/Day): Immediately after it is hit by an attack, the Blackguard of Cyric can use its reaction to turn invisible and teleport up to 60 feet to a spot it can see. It remains invisible until the end of its next turn or until it attacks, deals damage, or forces a creature to make a saving throw. 

Monster Tags: NPC

Habitat: UnderdarkUrban

Inferno18