Beat of Death. Whenever a player rolls a dice their character loses 1 hp. After the Corrupt Heart's 5th turn, this damage increases to 2 hp.
Invincible. Beginning at the start of combat, the Corrupt Heart can only ever take 100 damage until the start of its next turn. It can never lose more than 100 hit points between its turns.
Debilitate (1/Day). The Corrupt Heart can use the Spire's power to inflict its foe's with multiple debuffs at once. The Corrupt Heart chooses 3 creatures within 60 ft of it, these creatures must succeed on a DC 18 Constitution saving throw or become Dazed, Slimed, Wounded, Burned and Voided, the effect of these debuffs are listed in the Corrupted Heart's character description.
Echo. Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: (6d10 + 9) bludgeoning damage.
Blood Shots. Ranged Weapon Attack: +11 to hit, range 30/150 ft., one target. Hit: (30d4 + 2) piercing damage.
Buff (2/Day) . As a bonus action, the Corrupt Heart can give itself one of five buffs: (1) the Corrupt Heart automatically succeeds on the next two saving throws it needs to make, (2) the Corrupt Heart's Echo attack deals an additional 2d10 damage for the rest of combat, (3) the Corrupt Heart's Blood Shots attack deals an additional 5d4 damage for the rest of combat, (4) the next time the Corrupt Heart hits a creature with a weapon attack that creature is stunned until the end of their next turn and (5) the Corrupt Heart's Invincible trait changes to 75 hit points for the rest of combat.
The Corrupt Heart can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Corrupt Heart regains one spent legendary actions at the start of their turn.
Dazed Echo. The Corrupt Heart makes one Echo attack, on a hit the target is Dazed.
Slimed Echo. The Corrupt Heart makes one Echo attack, on a hit the target is Slimed.
Wounded Blood Shots. The Corrupt Heart makes one Blood Shots attack, on a hit the target is Wounded.
Burned Blood Shots. The Corrupt Heart makes one Blood Shots attack, on a hit the target is Burned.
Voided Blood Shots. The Corrupt Heart makes one Blood Shots attack, on a hit the target is Voided.
Description
Dazed: A dazed creature must reroll any nat20 they roll. Effect ends when they roll a nat1.
Slimed: A slimed creature has its movement speed halved. Effect ends when they have taken 100 damage.
Wounded: A wounded creature takes 1d6 slashing damage for every 10 ft of movement they use.
Burned: A burned creature takes 1d6 fire damage whenever they use an attack or cast a spell.
Voided: A voided creature can only ever take their Action, Bonus Action OR Reaction in a single turn order.
Previous Versions
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5/22/2025 11:38:58 PM
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5/23/2025 7:55:24 AM
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5/23/2025 7:57:13 AM
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