| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 8 | −1 | −1 |
| CON | 9 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 6 | −2 | −2 |
| CHA | 6 | −2 | −2 |
Simple workers and caretakers of the forest. They are born from magic and rock, clay, earth and or moss
Earthen Slap (Melee Weapon Attack):
+4 to hit, reach 5 ft., one target, Hit: 1d6 + 2 bludgeoning damage,
Effect: If two or more Clobs hit the same creature in one round, that creature’s movement is reduced by 10 ft. until the end of its next turn (as dirt clings to its legs)
Stone Toss (Ranged Weapon Attack):
+3 to hit, range 20/60 ft., one target, Hit: 1d4 + 2 bludgeoning damage
Effect: If target is concentrating on a spell, they make the concentration save with disadvantage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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