| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 24 | +7 | +7 |
| CON | 30 | +10 | +37 |
| Mod | Save | ||
|---|---|---|---|
| INT | 26 | +8 | +8 |
| WIS | 24 | +7 | +32 |
| CHA | 30 | +10 | +37 |
Mythic Bloom Entity. Caer-Sarakh is a cosmic parasite that flowers across dimensions. Her true form spans miles of shifting petals, psychic pollen, and living roots stretching through time and memory. She is not a creature to be “killed” in a traditional sense— her body is only one bloom of many.
Spellcasting. Caer-Sarakh is a 20th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). She has the following spells prepared:
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Cantrips (at will): eldritch blast, thaumaturgy, prestidigitation, mind sliver
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1st (4 slots): dissonant whispers, command
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2nd (3 slots): detect thoughts, mirror image
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3rd (3 slots): counterspell, hunger of Hadar
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4th (3 slots): dominate beast, greater invisibility
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5th (3 slots): dream, modify memory
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6th (2 slots): mass suggestion, eyebite
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7th (2 slots): etherealness, forcecage
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8th (1 slot): feeblemind
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9th (1 slot): psychic scream
Eternal Garden Mind. Caer-Sarakh is immune to being charmed, frightened, or stunned. Any creature attempting to read her thoughts or communicate telepathically must succeed on a DC 21 Intelligence saving throw or take 4d12 psychic damage and be blinded for 1 minute.
Mycelial Immortality. When reduced to 0 HP, she instead dissolves into a field of flowers. Unless all her roots are destroyed across multiple planes, she will regrow within 13 days.
Multiattack. Caer-Sarakh makes three Tendril Bloom Lash attacks and may cast one spell or use Bloom of Oblivion.
Tendril Bloom Lash. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.
Hit: 32 (6d8 + 5) psychic + necrotic damage. The target must make a DC 21 Wisdom save or be affected by confusionuntil the end of their next turn.
Bloom of Oblivion. (Recharge 5–6)
Caer-Sarakh exhales a cloud of dream-pollen in a 60 ft. radius. All creatures must make a DC 23 Charisma saving throw. On a failure, they are stunned as visions of their forgotten memories overwhelm them. While stunned this way, they are considered unconscious. Affected creatures may repeat the save at the end of each of their turns.
Root the Mind. Choose a creature within 90 ft. that has failed a saving throw this round. Caer-Sarakh implants a parasitic thought—on their next failed save, that creature is possessed (as per dominate monster) for 1 minute, no concentration required. The creature may reattempt the save at the end of each of its turns.
Petal Cascade. When targeted by a spell of 6th level or lower, Caer-Sarakh may expend no action to summon a flurry of cosmic petals, automatically countering the spell. This can be used once per round.
Caer-Sarakh can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Caer-Sarakh regains spent legendary actions at the start of her turn.
Tendril Strike (Costs 1 Action).
Caer-Sarakh lashes out with a blooming vine. One creature within 20 feet must succeed on a DC 21 Dexterity saving throw or take 18 (4d8) necrotic damage and be grappled (escape DC 20).
Petal Distraction (Costs 1 Action).
Caer-Sarakh releases a cascade of golden petals. One creature she can see within 60 feet must make a DC 18 Wisdom saving throw or have disadvantage on all attack rolls until the start of its next turn.
Bloomstep (Costs 2 Actions).
Caer-Sarakh teleports up to 60 feet to an unoccupied space she can see. The space she leaves behind sprouts ghostly flora that count as difficult terrain until the end of her next turn.
When Caer-Sarakh is reduced to 0 hit points for the first time, she doesn’t die. Instead, she activates her Mythic Trait: “Garden of the Forgotten”. She regains 200 HP, unleashes a psychic bloom, and gains access to the following Mythic Actions.
Memory Leech (Costs 1 Action).
Caer-Sarakh targets one creature she can see within 90 feet. The creature must make a DC 23 Charisma saving throw or lose a memory of the DM’s choosing for 1 hour. While affected, the creature has disadvantage on saving throws against charm and fear.
False Bloom Clone (Costs 2 Actions).
Caer-Sarakh manifests a psychic clone of a creature within 60 feet. The clone mimics the last action that creature took (same attack or spell) with Caer-Sarakh’s spell attack bonus (+15). It vanishes after use.
Time-Rotted Petals (Costs 3 Actions).
Caer-Sarakh causes petals infused with entropy to rain in a 60-foot radius. All enemies must make a DC 21 Constitution saving throw or take 40 (8d10) necrotic damage and become aged (disadvantage on Strength and Dexterity checks) for 1 minute.
Description
Caer-Sarakh’s true form is incomprehensible to mortal minds—a metaphysical flower blooming across dimensions. In her presence, time bends, names are forgotten, and dreams spill into reality. Her voice is sweet and nurturing, her intentions are cosmically invasive, and her love is the kind that replaces rather than supports.
Defeating her requires more than strength. It takes emotional resilience, memory anchoring, and soul preservation, lest one become just another flower in her endless, ever-thirsting garden.
Lair and Lair Actions
Caer-Sarakh’s lair will only manifest if a living host is present.
Caer-Sarakh does not reside in a single lair—she blooms across reality. Any battlefield touched by forgotten emotions, grief, or planar instability can become a node of her garden. On initiative count 20 (losing initiative ties), Caer-Sarakh can use one of the following lair actions:
Lair Actions
On initiative count 20 (losing initiative ties), Caer-Sarakh takes a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row:
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Entangling Thoughtroots. Vines of memory and doubt twist up from the ground. All creatures of Caer-Sarakh’s choice within 60 feet must make a DC 20 Intelligence saving throw or be restrained until the end of their next turn. Restrained creatures also have disadvantage on Wisdom saving throws while entangled.
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Dream-Pollen Surge. A wave of golden pollen drifts through the battlefield. All creatures must succeed on a DC 20 Constitution saving throw or become incapacitated until the start of their next turn as they fall into a semi-lucid dream state. Those affected may mutter fragments of lost memories.
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Weeping Flora. A patch of land erupts into sentient flowers that echo with crying voices. One creature within 120 feet must succeed on a DC 21 Wisdom saving throw or become frightened until the end of their next turn. While frightened in this way, their voice falters, and they take 10 (3d6) psychic damage each time they speak.
Regional Effects
The region containing Caer-Sarakh’s lair is subtly overgrown by her psychic garden, creating the following effects within a 6-mile radius of a fully rooted Bloom Node or wherever she exerts prolonged influence:
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Floral Memory Imprint. Flowers grow in patterns resembling lost or forgotten items: childhood toys, names carved in bark, or letters never sent. These objects are true psychic echoes—not illusions.
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Dream Echoes. Creatures that sleep or meditate within the region must make a DC 18 Wisdom saving throw or experience intense dreams in which they speak with Caer-Sarakh in poetic language. They may awaken with a sense of peace—or dread—and sometimes missing memories.
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Emotional Vegetation. The environment responds to intense emotion. Joy causes bursts of flowers to bloom instantly; fear blackens nearby plant life. These changes have no effect on gameplay but serve as atmospheric signs of Caer-Sarakh’s presence.
If Caer-Sarakh dies, these effects fade over the course of 1d6 days, though some dream-pollinated flora may linger as permanent reminders of her influence.
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