| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 18 | +4 | +6 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +3 |
| CHA | 5 | −3 | −3 |
Pack Ambusher. If the velociraptor hits a creature that is adjacent to an ally, it deals an extra 1d6 piercing damage once per turn.
Construct Nature. Does not require air, food, drink, or sleep.
Multiattack. The velociraptor makes two attacks: one with its talon and one with its bite.
Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 8 (1d10 + 3) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) piercing damage.
Pounce Protocol (Recharge 5–6).
If the velociraptor moves at least 20 feet straight toward a creature and then hits it with a talon attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the velociraptor can make one bite attack against it as a bonus action.
Clockwork Reflexes (1/short).The velociraptor can take the Dodge action as a bonus action once per short rest.
Description
The Clockwork Velociraptor excels in fast, skirmishing assaults. It is often deployed in trios by gnomish artificers or found guarding ancient ruins of Mechanus influence. Quick, clever, and precise, it is a deadly predator despite its synthetic origin.
Comments