Medium Construct, Neutral
AC 14 Copper Plating    Initiative +4 (14)
HP 71 (11d8 + 27)
Speed 60 ft., Climb 30 ft.
Mod Save
STR 14 +2 +2
DEX 18 +4 +6
CON 14 +2 +2
Mod Save
INT 3 −4 −4
WIS 12 +1 +3
CHA 5 −3 −3
Skills Perception +0, Stealth +0
Resistances Piercing and Slashing from nonmagical attacks
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision; Passive Perception 13
Languages Gnomish Understands, but can not speak.
CR 3 (XP 700; PB +2)
Traits

Pack Ambusher. If the velociraptor hits a creature that is adjacent to an ally, it deals an extra 1d6 piercing damage once per turn.

Construct Nature. Does not require air, food, drink, or sleep.

Actions

Multiattack. The velociraptor makes two attacks: one with its talon and one with its bite.

Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 8 (1d10 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) piercing damage.

Pounce Protocol (Recharge 5–6).
If the velociraptor moves at least 20 feet straight toward a creature and then hits it with a talon attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the velociraptor can make one bite attack against it as a bonus action.

Bonus Actions

Clockwork Reflexes (1/short).The velociraptor can take the Dodge action as a bonus action once per short rest.

 

Description

The Clockwork Velociraptor excels in fast, skirmishing assaults. It is often deployed in trios by gnomish artificers or found guarding ancient ruins of Mechanus influence. Quick, clever, and precise, it is a deadly predator despite its synthetic origin.

Bremmon

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