Medium or Small Humanoid, Neutral Evil
AC 16    Initiative +7 (17)
HP 65 (13d8 + 26)
Speed 30 ft.
Mod Save
STR 10 +0 +2
DEX 18 +4 +6
CON 14 +2 +4
Mod Save
INT 10 +0 +2
WIS 14 +2 +4
CHA 17 +3 +5
Gear Rapier
Senses Passive Perception 15
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Actions

Multiattack. Vistalli makes two attacks, using Rapier 

Rapier. Melee Attack Roll: +5, reach 5 ft. Hit: 13 (1d8 + 4) Piercing damage, and Vistalli has Advantage on the next attack roll it makes before the end of this turn.

Spell Casting Ability: Level 1 spells: 3 lvl 1 spell slots

Sleep, Disguise self, Feather fall

Level 2 spells: 2 spell slots

Dark Vision, Kinetic Jaunt

 

 

Bonus Actions

Vistalli's charm. Wisdom Saving Throw: DC 14, one creature Vistalli can see within 30 feet. Failure: The target has the Charmed condition until the start of Vistalli's next turn.

Cunning action: as a bonus action vistalli may Dash, Disengage, or Hide. (Vistalli uses this mainly if he must retrea

Reactions

Riposte. Trigger: Vistalli is hit by a melee attack roll while holding a weapon. Response: Vistalli adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

Description

Vistalli greesom is 5 foot 10 inches tall, he has black hair and slim build. He speaks properly and the making of his food is his life. He is frustrated at anyone who questions the quality of his dishes. Though will not lash out openly this individual has unknowlingy marked themselves to be in one of his latest dishes. He will attempt to kidnap the individual. he owns a small butcher/restaurant within barovia.

He has killed at least 8 individuals since the party has arrived.

he loves talking about his dishes how he prepared them such as "for the lamb to taste succulent, it must not see the knife and die in fear"

Vistalli actually likes druids for they share his respect for nature which is why he turned to more humanoid tastes.

 

Lair and Lair Actions

Vistalli's butcher has a trap door area which leads to an underground area used to keep his meats cool. there is a front desk a back area where the butchering occurs and a dining area where he cooks in front of customers who wish to dine out.

in the trap door area if vistalli is in the butcher he may lock the trap door. to break or lockpick the door you must either pass a sleight of hand check of 17 (sleight of hand) or a strength check of 18 (athletics) if Vistalli decides he can release his own personal nerve agent into the trap door area which will cause the party to go unconscious on a constitution saving throw of 15 if failed.

Vistalli likes to have his meat tender and hung for some time his ropes are strong but not impossible to break free from. players may make a 15 strength or 15 dex to wiggle out of their binding.

Habitat: Any

ArcticYeeHaw

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