Tiny Plant, Neutral
Armor Class 13 natural bark
Hit Points 13 (3d4 + 6)
Speed 20 ft.
STR
6 (-2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +4
Skills Nature +2, Stealth +4
Damage Vulnerabilities Fire
Damage Resistances Piercing
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 11
Languages understands Sylvan but can’t speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Blend In. The stalker has advantage on Dexterity (Stealth) checks made to hide in wooded or food storage environments.

Actions

Spiky Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Spice Cloud (Recharge 5–6). The stalker exhales a 10-foot cube of cinnamon dust. Creatures in the area must succeed on a DC 12 Constitution saving throw or be blinded until the end of their next turn.

Description

These barky, root-legged treants creep around kitchens and pantries, leaving trails of warm spice in their wake. Though small, they are fiercely territorial—especially if they think someone’s stealing their recipe notes.

GearShogun512

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