Armor Class
13
natural bark
Hit Points
13
(3d4 + 6)
Speed
20 ft.
STR
6
(-2)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
DEX +4
Damage Vulnerabilities
Fire
Damage Resistances
Piercing
Condition Immunities
Charmed, Frightened
Senses
Darkvision 60, Passive Perception 11
Languages
understands Sylvan but can’t speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Blend In. The stalker has advantage on Dexterity (Stealth) checks made to hide in wooded or food storage environments.
Actions
Spiky Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Spice Cloud (Recharge 5–6). The stalker exhales a 10-foot cube of cinnamon dust. Creatures in the area must succeed on a DC 12 Constitution saving throw or be blinded until the end of their next turn.
Description
These barky, root-legged treants creep around kitchens and pantries, leaving trails of warm spice in their wake. Though small, they are fiercely territorial—especially if they think someone’s stealing their recipe notes.
Comments