Medium Fiend (Demon), Chaotic Evil
AC 18    Initiative +1 (11)
HP 78 (7d12)
Speed 35 ft.
Mod Save
STR 18 +4 +7
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 12 +1 +1
WIS 10 +0 +3
CHA 16 +3 +3
Skills Athletics +7, Intimidation +6, Perception +3
Vulnerabilities Radiant
Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft.; Passive Perception 13
Languages Abyssal, Telepathy 60 ft.
CR 5 (XP 1,800; PB +3)
Traits
Aura of Cinders. At the start of each of Azgrim’s turns, each creature within 10 feet must succeed on a DC 14 Constitution saving throw or take 5 (1d10) fire damage as smoldering embers swirl around him.
Infernal Spellcasting. Azgrim’s innate spellcasting ability is Charisma (spell save DC 14). He can cast the following spells, requiring no material components: • At will: thaumaturgy, darkness • 2/day: scorching ray • 1/day: hellish rebuke (as a 2nd-level spell)
Actions
Multiattack. Azgrim makes two melee attacks: one with his Hellblade and one with his Obsidian Shield Bash.
Hellblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage as the blade sears with infernal heat.
Obsidian Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet and knocked prone.
Reactions
Protector’s Oath. When an ally within 30 feet is hit by an attack, Azgrim can use his reaction to interpose his shield. The shield takes the damage instead, and Azgrim gains resistance to that damage type until the end of his next turn.
Legendary Actions
Blazing Riposte (1 per round). When a creature within 5 feet of Azgrim hits him with a melee attack, he can expend a legendary action to make one Hellblade attack against that creature.

Description

Forged in the shadowy crucibles of the Abyss, Azgrim the Obsidian Ward stands as an unbreakable bulwark. His jet-black armor of polished obsidian is carved with molten crimson runes that pulse with infernal energy. Horned and helm-bound, his eyes glow like burning coals through narrow slits. Each step scorches the ground, and his presence radiates oppressive heat and unwavering vigilance. He is the ultimate Demon Knight: an eternal protector of abyssal thrones and an executioner of trespassers.

Lore: Demon Knights of the Abyss are bound by eternal oaths etched into their souls. Each sentinel is forged in flame and blood, destined to guard gates no mortal could breach. Tales say that if even one sliver of their obsidian armor is removed, the oath shatters—and they become a mindless inferno of rage.

Monster Tags: Demon

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