Medium Humanoid (Human), Lawful Good
Armor Class 15 Natural Armor
Hit Points 110 (13d10 + 39)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
17 (+3)
INT
18 (+4)
WIS
13 (+1)
CHA
19 (+4)
Skills Acrobatics +7, Insight +4, Investigation +7, Perception +4
Gear Cane sword, 2 hand crossbows, lock pit set
Senses Passive Perception 14
Languages Common, Elvish, Thieves' Cant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Limited Magic Immunity. Arthur can't be affected or detected by spells at 6th level or lower unless it wishes to be. He has advantage on saving throws against all other spells and magical effects. 

Keen Senses. Arthur has advantage on wisdom (perception) checks the involve sight, hearing, or smell. 

Spellcasting. Arthurs innate spellcasting ability is Charisma (spell save DC#, +# to hit with spell attacks). Arthur can innately cast the following spells, requiring no material components. 

At Will: detect thoughts, disguise self, mage hand, minor illusion

3/Each Day: charm person, detect magic, invisibility, major image, suggestion 

1/Each Day: dominate persons, fly, plane shift, true seeing

Actions

Multiattack. Arthur makes two attacks either with his cane sword or his hand crossbows. 

Cane Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d10+2) slashing damage. 

Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., 1 target. Hit: (1d6+4) piercing damage. 

Description

Arthur is a 6'1 human with long black hair that is slicked back and put in a bun. He carries his cane and two crossbows.

BraydenWalker67

Comments

Posts Quoted:
Reply
Clear All Quotes