AC
17
Initiative
+1 (11)
HP
85
(8d12)
Speed
35 ft., Climb 25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +7 |
| DEX | 12 | +1 | +1 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +5 |
| CHA | 16 | +3 | +6 |
Skills
Intimidation +6, Perception +5
Vulnerabilities
Radiant
Resistances
Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities
Cold, Poison; Poisoned
Senses
Darkvision 120 ft.; Passive Perception 15
Languages
Abyssal, Common, Infernal
CR
6 (XP 2,300; PB +3)
Traits
Hellish Resilience. Zar’tul has advantage on saving throws against spells and other magical effects.
Dread Aegis. A 10-foot-radius aura of oppressive dread. Enemies that start their turn in the aura must succeed on a DC 15 Wisdom saving throw or become frightened until the start of their next turn.
Actions
Multiattack. The Crimson Sentinel makes two attacks: one with its hellforged longsword and one with its shield bash.
Hellforged Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 4) slashing damage plus 7 (2d6) necrotic damage.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Infernal Roar. The knight unleashes a guttural howl. Each creature within 20 feet that can hear it must succeed on a DC 15 Wisdom saving throw or be stunned until the end of its next turn. Once used, this roar can't be used again until the sentinel finishes a short or long rest.
Bonus Actions
Infernal Leap. As a bonus action, Zar’tul leaps up to 20 feet to an unoccupied space and can make one melee attack immediately after landing.
Legendary Actions
Hellish Retort. When an enemy ends its turn within 10 feet of Zar’tul, he can make one Shield Bash attack against that enemy.
Description
A towering figure clad in warped, blood-tinted plate, Zar’tul’s helm is crested with jagged infernal horns and his eyes glow like molten steel. Every step drips black ichor that hisses on the ground, and his shield vibrates with a low, menacing hum. Rumors say he was forged from the essence of fallen warlords, bound eternally to defend the highest echelons of demonic nobility.
Lore: Bound by a crimson oath to an ancient demon warlord, Zar’tul serves as both champion and jailer, ensuring no traitor escapes his lord’s realm. Tales whisper that his shield is a fragment of a broken god’s armor, forever hungering for souls.