| Mod | Save | ||
|---|---|---|---|
| STR | 29 | +9 | +15 |
| DEX | 18 | +4 | +10 |
| CON | 29 | +9 | +15 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 15 | +2 | +2 |
| CHA | 20 | +5 | +5 |
Deadly Demise. The bloodthirster explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the bloodthirster. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the bloodthirster dies outside the Warp, it gains a new body instantly, reviving with all its Hit Points somewhere in the Warp.
Deep Strike. The bloodthirster has advantage on initiative rolls and can use the Dash action as a bonus action on the first round of combat.
Legendary Resistance (3/Day). If the bloodthirster fails a saving throw, it can choose to succeed instead.
Death Denied (1/day). If one of the bloodthirster's allies drops to 0 hit points while within 30 ft., it returns to life with 1 hit point restored.
Magic Resistance. The bloodthirster has Advantage on saving throws against spells and other magical effects.
Multiattack. The bloodthirster makes one Lash of Khorne attack and one Bloodflail attack or one Lash of Khorne attack and one Hellfire Breath attack.
Lash of Khorne. Melee Attack Roll: +14, reach 30 ft. Hit: 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the bloodthirster pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.
Bloodflail. Melee Attack Roll: +14, reach 15 ft. Hit: 30 (4d10 + 8) Bludgeoning damage plus 14 (3d8) Fire damage. When a critical hit is scored with this weapon, it ignores all resistances and immunities.
Hellfire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage.
The bloodthirster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bloodthirster regains spent legendary actions at the start of its turn.
Relentless Carnage. Each creatures within 5 ft. of the bloodthirster must succeed a DC 21 CON save or take 21 (6d6) Force damage and be pushed back 5 ft.
Insane Bravery. One of the bloodthirster's allies that it can see gains legendary resistance to the next saving throw it makes.
Blood For The Blood God (2 actions). The bloodthirster deals any amount of Psychic damage to a creature it can see within 30 feet. The bloodthirster takes double that same amount of damage.
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