Medium Undead (Warlock)
Armor Class 18 Natural Armor
Hit Points 142 (19d8 + 57)
Speed
STR
16 (+3)
DEX
19 (+4)
CON
17 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws CON +7, INT +7, CHA +9
Damage Resistances Necrotic
Condition Immunities Frightened
Gear Pact Blade, Warped Ceremonial Armor, Arcane Focus, Binding Rings & Soul-Tether Cords, Tattered Hood or Masks
Senses Passive Perception 20
Languages Common, Infernal, one other known in life
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Eldritch Secrets.
Choose one:

  • Deadly Insight. Gains advantage on ranged attack rolls and scores a critical hit on 18–20.

  • Fel Will. Once per turn, may replace a saving throw with a Charisma saving throw.

  • Hidden Arcana. Increases total spell slots by 3 (maximum 6).

  • Unfathomable Essence. Immune to necrotic damage; resistant to all but radiant.

Pact of the Blade.
The Accursed Guard’s weapon is magical, gains a +3 bonus to attack and damage rolls, and reappears at the start of its turn if disarmed.

Actions

Multiattack.
The Accursed Guard makes two Pact Blade attacks. It can forgo one attack to cast a cantrip.

Pact Blade.
Melee Weapon Attack: +10, reach 5 ft., one target.
Hit: 1d8+6 slashing plus 5d8 force damage.

Greater Eldritch Blast (Recharge 5–6).
Ranged Spell Attack: +9, range 120 ft., one target.
Hit: 10d10 force damage.

Spellcasting

The Accursed Guard is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It does not require material components.

Cantrips (at will): Chill Touch, Eldritch Blast, Mage Hand
1st–5th Level (3 total slots): Armor of Agony, Hex, Mirror Image, Misty Step, Hallucinatory Terrain

Description

Once-mortal warlocks corrupted by a pact with the Accursed King. Now undead enforcers of the Sunless Crossing, they wield arcane might and supernatural weapons to hunt the living and the disobedient dead alike.

Monster Tags: undead

Argenteum

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