Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Fiendish Sparks (Recharge 6).
Once per day, when startled or insulted, Cindrathil releases a pulse of infernal static and smoke. Each creature within 5 feet must succeed on a DC 11 Constitution saving throw or take 2 (1d4) fire damage and suffer disadvantage on their next attack roll.
Draconic Mischief. (1/day)
Cindrathil can cast Thaumaturgy at will, and once per long rest, can cast Minor Illusion (DC 10). These illusions manifest with subtle gestures or an impish glare and always carry a whiff of brimstone.
Fiendish Familiar.
Cindrathil can serve as a familiar using Find Familiar, though summoning requires a DC 12 Charisma (Arcana) check to bind. On failure, Cindrathil arrives with independent agency, misbehaving until appeased or re-bound.
Description
Cindrathils resembles a chinchilla twisted by fiendish lineage and draconic blood: dense smoke-gray fur riddled with obsidian scale plates, emerald eyes, and tiny wings of flickering cinders. Its long tail ends in a plume of ever-sparking ember tufts. In flight, it leaves behind curling wisps of soot. These mischievous, smoke-furred creatures are said to be born from the ashes of broken infernal contracts or spawned in the breath of dying wyrmlings. Though small, their draconic heritage grants them flight, arcane sparks, and a volatile temper. Scholars debate whether Cindrathils are born or shaped—but all agree: they are better bribed than angered.
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