Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Skills: Stealth +4, Deception +4, Perception +3, Insight +3, Arcana +2, Persuasion +4 Damage Resistances: Poison Darkvision: 60 ft. Proficiency Bonus: +2

Traits and Abilities

Spider Climb. The cultist can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

  • Dagger. +4 to hit, reach 5 ft., one target. Damage: 1d4 + 2 piercing damage.

  • Poison Spray (Cantrip). DC 13 Constitution save, 3d12 poison damage on a failed save, half on success.

  • Dark Magic (Spellcaster). Cantrips (at will): Chill Touch, Minor Illusion, Poison Spray, Thaumaturgy 1st level (2 slots): Cause Fear, Mage Armor, Disguise Self 2nd level (1 slot): Mirror Image, Spider Climb 3rd level (1 slot): Hold Person, Fear

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2025 8:10:51 AM
1
0
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

BadmiralSnackbarf

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