Arcane Shock. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one target. Hit: 14 (2d10 + 3) lightning damage. If the target is a creature, it can’t take reactions until the start of its next turn.
Spellcasting. The agent casts one of the following spells, using Intelligence as the spellcasting ability:
At will: dancing lights, mage hand
1/day each: comprehend languages, identify (as an action), mage armor
Glyph of Shielding. The agent adds 2 to its AC against one attack that would hit it. To do so, the agent must be able to see the attacker and have a free hand.
Description
Skills: Stealth +4, Deception +5, Insight +3, Arcana +3, Persuasion +5, Perception +3 Damage Resistances: Poison Darkvision: 60 ft.
Traits and Abilities
Spider Climb. Can climb surfaces as the trait above.
Spellcasting. Spell save DC: 13 Spell attacks +5.
Spells (at will): Chill Touch, Minor Illusion 1st level (3 slots): Cause Fear, Mage Armor, Disguise Self 2nd level (2 slots): Mirror Image, Spider Climb, Hold Person 3rd level (2 slots): Fear, Animate Dead
Innate Ability — Spider's Gaze. Once per short rest, the mage can target one creature within 30 feet that can see its face. The creature must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute.
Previous Versions
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Coming Soon
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