Medium Or Small Humanoid (Wizard), Any Alignment
Armor Class 11 (14 with mage armor)
Hit Points 26 (4d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws INT +5
Skills Arcana +5, History +5, Investigation +5
Senses Passive Perception 11
Languages Common plus one other language
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Arcane Shock. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one target. Hit: 14 (2d10 + 3) lightning damage. If the target is a creature, it can’t take reactions until the start of its next turn.

Spellcasting. The agent casts one of the following spells, using Intelligence as the spellcasting ability:

At will: dancing lights, mage hand

1/day each: comprehend languages, identify (as an action), mage armor

Reactions

Glyph of Shielding. The agent adds 2 to its AC against one attack that would hit it. To do so, the agent must be able to see the attacker and have a free hand.

Description

Skills: Stealth +4, Deception +5, Insight +3, Arcana +3, Persuasion +5, Perception +3 Damage Resistances: Poison Darkvision: 60 ft.

Traits and Abilities

Spider Climb. Can climb surfaces as the trait above.

Spellcasting. Spell save DC: 13 Spell attacks +5.

Spells (at will): Chill Touch, Minor Illusion 1st level (3 slots): Cause Fear, Mage Armor, Disguise Self 2nd level (2 slots): Mirror Image, Spider Climb, Hold Person 3rd level (2 slots): Fear, Animate Dead

Innate Ability — Spider's Gaze. Once per short rest, the mage can target one creature within 30 feet that can see its face. The creature must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute.

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2025 8:13:42 AM
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BadmiralSnackbarf

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