Small Elemental (Earth, Elemental), Neutral Good
AC 12 natural armor    Initiative −1 (9)
HP 27 (6d6 + 6)
Speed 10 ft., Walk 25 ft.
Mod Save
STR 16 +3 +7
DEX 8 −1 −1
CON 12 +1 +1
Mod Save
INT 8 −1 −1
WIS 6 −2 −2
CHA 6 −2 −2
Skills Acrobatics +1
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Blinded
Gear spear
Senses Tremorsense 30 ft; Passive Perception 8
Languages Terran Terran
CR 1 (XP 200; PB +2)
Actions

Earthen Spear Thrust (Melee Weapon Attack) 

+3 to hit, reach 5 ft, one target, Hit: 1d6 + 1 piercing damage. 

If used within 5 ft. of another Clob ally, the target has disadvantage on their next attack 

Defensive Stance (1/Short Rest) 

Until the start of its next turn, the Clob gains +2 AC and opportunity attacks against any creature that moves within 5 ft. 

Bonus Actions

Brace and Hold (Bonus action) 

The soldier embraces himself and ends his turn. 

When a creature enters reach, the Clob Spear Soldier can make a Piercing Thrust attack as a reaction. If the attack hits, the target’s speed is reduced to 0 until the end of its turn. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Elemental

Habitat: ForestMountain

DJDaimBeyond

Comments

Posts Quoted:
Reply
Clear All Quotes