| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +7 |
| DEX | 8 | −1 | −1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 6 | −2 | −2 |
| CHA | 6 | −2 | −2 |
Earthen Spear Thrust (Melee Weapon Attack)
+3 to hit, reach 5 ft, one target, Hit: 1d6 + 1 piercing damage.
If used within 5 ft. of another Clob ally, the target has disadvantage on their next attack
Defensive Stance (1/Short Rest)
Until the start of its next turn, the Clob gains +2 AC and opportunity attacks against any creature that moves within 5 ft.
Brace and Hold (Bonus action)
The soldier embraces himself and ends his turn.
When a creature enters reach, the Clob Spear Soldier can make a Piercing Thrust attack as a reaction. If the attack hits, the target’s speed is reduced to 0 until the end of its turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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