Small Elemental (Earth, Elemental), Neutral Good
AC 13 rocky skin    Initiative +0 (10)
HP 45 (6d6 + 24)
Speed 25 ft., Burrow 10 ft.
Mod Save
STR 17 +3 +8
DEX 10 +0 +0
CON 16 +3 +3
Mod Save
INT 8 −1 −1
WIS 6 −2 −2
CHA 6 −2 −2
Skills Acrobatics +2
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Blinded
Senses Tremorsense 30 ft; Passive Perception 8
Languages Terran terran
CR 1 (XP 200; PB +2)
Actions

Boulder Slam (Melee Weapon Attack) 

+5 to hit, reach 5 ft., one target, Hit: 2d8 + 4 bludgeoning damage. 
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. 

Stone Toss (Ranged Weapon Attack) 

+4 to hit, range 20/60 ft., one target, Hit: 2d6 + 4 bludgeoning damage. 
On a hit, the target must make a DC 12 Constitution saving throw or be staggered (disadvantage on their next attack roll). 

Shock Ground (Recharge 5–6) 

The Smasher stomps the ground, creating a tremor in a 10-foot radius. 
Each creature on the ground (except Clobs) must make a DC 13 Dexterity saving throw or be knocked prone and take 2d6 bludgeoning damage. On a success, they take half damage and aren’t knocked prone. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A powerful, rocky warrior who uses heavy stones as projectiles or as devastating melee attacks 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Elemental

Habitat: ForestMountain

DJDaimBeyond

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