Medium Humanoid (Orc), Neutral
Armor Class 13 (hide armor)
Hit Points 9 (1d8 + 3)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
17 (+3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +8, DEX +4, CON +8, INT +10, WIS +8, CHA +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Racial Features (Orc)

  • Darkvision. Urzmaktok can see in dim light within 60 feet of him as if it were bright light, and in darkness as if it were dim light. He can't discern color in darkness, only shades of gray.1
  • Menacing. Urzmaktok is proficient in the Intimidation skill. (Note: His low Charisma still makes this challenging, but his orcish appearance and seriousness might contribute.)
  • Relentless Endurance. When Urzmaktok is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can't use this feature again until he finishes a long rest.2

Aggressive. As a bonus action, Urzmaktok can move up to his speed toward a hostile creature that he can see.

Expert Features (Sidekick)

  • Proficiencies. Urzmaktok is proficient with light, medium, and heavy armor, and with simple and martial weapons. His Armor Class includes the Expert's +2 bonus from proficiency in all armor.

Skill Expertise. Urzmaktok's proficiency bonus is doubled for any ability check he makes that uses his Nature skill.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Light Crossbow. Ranged3 Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 2 (1d8 + 0) piercing damage. proficiency bonus is doubled for any ability check he makes that uses his Nature skill.

Bonus Actions

Aggressive. As a bonus action, Urzmaktok can move up to his speed toward a hostile creature that he can see.

Description

  1. Gender: Male
  2. Sexual Preference: Asexual
  3. Personality: Meticulous, studious, and fiercely dedicated, Urzmaktok is first to class and last to leave, always seeking additional homework. He is humble despite his consistently high marks, finding his studies rudimentary. He insists on his full first name.
  4. Physical Descriptor: A solidly built Orc, around 6'5" with dark green skin and a broad, intelligent face often set in a look of deep concentration. He typically wears practical, reinforced lab coats over simple tunics, often stained with various obscure reagents. His tusks are neatly filed, and his hands, though large, possess surprising dexterity for intricate work.
  5. Alignment: Neutral
  6. Example of how they would speak to someone: (Urzmaktok looks up from a bubbling flask, adjusting his spectacles, his voice deep and deliberate, lacking any oratorical flair.) "Urzmaktok. Not 'Urzy.' The volumetric measurement of the solvent in this solution... it's precisely off by 0.03 milliliters. This will alter the catalytic reaction by a statistically significant margin. Observe the subtle turbidity. It's a fundamental error. My current hypothesis suggests a direct correlation between purity of measurement and the stability of the final elixir. Your thoughts, Hearth? Is my assessment... accurate?"
  7. General Voice Acting Techniques: Speak with a deep, low monotone. Emphasize precision and technical terms. His voice might lack emotion but conveys immense concentration and intellectual rigor. He will correct anyone who uses a nickname with a stern, flat tone.
  8. Job: Campus Magic Labs specimen preparer
  9. What caused them to take that job?: The job provides him with "additional access to the labs," allowing him to conduct his "personal experiments in peace". He's driven by a thirst for knowledge and developing new plant species for potion ingredients.
  10. Any skills or abilities that they have: Expertise in Nature and Arcana checks related to magical plants and chemical reactions. He has a near-photographic memory for complex formulas and biological classifications. Can handle hazardous materials with surprising calm.
  11. What secret may they be keeping?: He is secretly working on synthesizing a perfect, universal anti-toxin, not just for personal use, but for a lingering effect from a past blight on his ancestral lands that no existing magic could fully cure. He occasionally 'borrows' specialized equipment for these unsanctioned experiments.
  12. A potential quest hook: Urzmaktok needs a specific rare monster organ for one of his complex experimental solutions, but it's only found in a dangerous region of Sedgemoor or a specific, hard-to-access part of the campus's restricted vivarium. He needs help retrieving it without drawing attention to his 'borrowing' habits.
  13. What would they carry on themselves?: A well-used set of specialized alchemist's tools, a magnifying glass, a small, densely packed notebook filled with tiny, precise diagrams and formulas, and a clean, folded handkerchief.

Compare this NPC to a famous character: Data from Star Trek: The Next Generation (logical, precise, seeks to understand emotions but struggles with them) meets a more academically focused Hulk (imposing physique but intelligent and gentle).

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

KaliPea7

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